![]() “We shipped Undertow in November 2007, and by February 2008 we had a fully playable version of Shadow Complex up and running,” explained Mustard. Mustard said it was having the full support of Epic and the Unreal Engine that enabled this project to become a reality. Shadow Complex, which won nine accolades at its publish unveiling at E3, was created with a team of 11 people, including six artists, three programmers, and two business and marketing reps. ![]() He said the goal was to take the best of that "Metroidvania" style design and combine it with modern design ideas and their own sensibilities. ![]() ![]() Now with Epic’s full resources behind them, the studio has created Shadow Complex, an old school-inspired, side-scrolling action game that further shows off the downloadable content (DLC) potential of the Unreal Engine and also illustrates how this technology can be used beyond the first-person shooter genre.ĭonald Mustard, creative director at Chair Entertainment, said his team was inspired by Nintendo’s Super Metroid from a gameplay standpoint. Before being acquired by Epic Games, Chair Entertainment impressed the gaming world with its introductory use of Unreal Engine 3 for the critically acclaimed and successful downloadable shooter, Undertow.
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